Difference between revisions of "User Guide/Introduction"

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(Basic concepts)
(Basic concepts)
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'''Flying'''
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The Crazyflie has 4 different controls: roll, pitch, yaw and thrust. Changing the roll and pitch will make the quadcopter tilt to the sides and thus change the direction that it's moving in. Tilting the quadcopter forward will make it go forward and the same applies for every other direction. '''Note''': the images below show the front as setup in X configuration. Normal (out of the box) configuration has the front inline with motor M1.
  
 
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Revision as of 03:12, 20 November 2013

What do you need for flying

Here's a short list of what is needed for flying:

  • A Crazyflie quadcopter
  • A Crazyradio USB dongle
  • A PC side application for controlling the quadcopter
  • A controller for input of flight commands (joystick). Currently Playstation 3 and Xbox 360 controllers are supported out of the box, but any controller with at least 4 analog axis can be configured and used. Se the input-device page for more information.


Basic concepts

The Crazyflie is controlled from a computer using an input device such as a game controller (PS3 or Xbox 360). A USB radio dongle is used to send control data from the controller/computer to the quadcopter.

500.png

Flying

The Crazyflie has 4 different controls: roll, pitch, yaw and thrust. Changing the roll and pitch will make the quadcopter tilt to the sides and thus change the direction that it's moving in. Tilting the quadcopter forward will make it go forward and the same applies for every other direction. Note: the images below show the front as setup in X configuration. Normal (out of the box) configuration has the front inline with motor M1.

501.jpg 502.jpg