Latest Marlin bugfix-1.1.x branch for PI3 Pro B

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 1:37 am

the x inverted work now but all endstop doesn't work !?

NiklasO
Posts: 103
Joined: Mon Oct 31, 2016 10:10 pm

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by NiklasO » Sun Apr 02, 2017 1:40 am

Rv8 wrote:the x inverted work now but all endstop doesn't work !?
For the end stops not working, you could try and invert the cables to the switches. Switch them. I don't know why but it worked for me once (or bad connection).

What do M119 tell you?

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 2:09 am

M119 tell nothing....I invert cables but nothing happen..it's strange, before I use 3d sensor touch all all good but now it's :(

NiklasO
Posts: 103
Joined: Mon Oct 31, 2016 10:10 pm

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by NiklasO » Sun Apr 02, 2017 2:14 am

Rv8 wrote:M119 tell nothing....I invert cables but nothing happen..it's strange, before I use 3d sensor touch all all good but now it's :(
But you should get at least some information from the printer. If not responding to any commands, something is really wrong somewhere between the printer and host.

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 2:15 am

If I click on Z home, I have this on the screen printer: G28 Z forbidden

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 2:18 am

only X home works

NiklasO
Posts: 103
Joined: Mon Oct 31, 2016 10:10 pm

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by NiklasO » Sun Apr 02, 2017 2:20 am

Yes, probably because one of your end stops is triggered. Safe homing will prevent it from moving with it is triggered.
You should have three. One is the 3DTouch-probe connected to Z min, and two micro switches for Y min and X min.

In repetier-host, click "Commands" in the log windows at the bottom, send M119 and copy everything there and post it here.

Edit: Oh, wait! Will look at something and get back to you.

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 2:22 am

Yes I know that but I think I'm ok with the connectors, I will verify now

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 2:22 am

ok I do that thatnks

Rv8
Posts: 65
Joined: Thu Mar 09, 2017 1:26 am

Re: Latest Marlin RCBugFix branch for PI3 Pro B

Post by Rv8 » Sun Apr 02, 2017 2:24 am

that's it , thanks !

20:23:48.193 : OpenGL version:4.5.14008 Compatibility Profile Context 21.19.137.514
20:23:48.195 : OpenGL extensions:GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather 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GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store 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GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:23:48.195 : OpenGL renderer:Radeon (TM) RX 480 Graphics
20:23:48.195 : Using fast VBOs for rendering is possible
20:23:52.758 : Erreur de communication série:System.IO.Ports.SerialErrorReceivedEventArgs
20:23:52.763 : Printer reset detected - initalizing
20:23:52.781 : start
20:23:52.781 : echo: External Reset
20:23:52.781 : Marlin 1.1.0-RCBugFix
20:23:52.781 : echo: Last Updated: 2016-12-06 12:00 | Author: (NiklasO, Geeetech Pro B BLTouch config)
20:23:52.781 : Compiled: Apr 1 2017
20:23:52.781 : echo: Free Memory: 3362 PlannerBufferBytes: 1232
20:23:52.781 : echo:V31 stored settings retrieved (441 bytes)
20:23:52.781 : echo:Steps per unit:
20:23:52.781 : echo: M92 X80.00 Y80.00 Z400.00 E100.00
20:23:52.781 : echo:Maximum feedrates (mm/s):
20:23:52.781 : echo: M203 X400.00 Y400.00 Z4.00 E50.00
20:23:52.781 : echo:Maximum Acceleration (mm/s2):
20:23:52.781 : echo: M201 X4000 Y4000 Z40 E4000
20:23:52.781 : echo:Accelerations: P=printing, R=retract and T=travel
20:23:52.781 : echo: M204 P1000.00 R2000.00 T2000.00
20:23:52.781 : echo:Advanced variables: S=Min feedrate (mm/s), T=Min travel feedrate (mm/s), B=minimum segment time (ms), X=maximum XY jerk (mm/s), Z=maximum Z jerk (mm/s), E=maximum E jerk (mm/s)
20:23:52.781 : echo: M205 S0.00 T0.00 B20000 X10.00 Y10.00 Z0.40 E5.00
20:23:52.781 : echo:Home offset (mm)
20:23:52.781 : echo: M206 X0.00 Y0.00 Z0.00
20:23:52.781 : Auto Bed Leveling:
20:23:52.781 : echo: M420 S0
20:23:52.781 : echo:Material heatup parameters:
20:23:52.781 : echo: M145 S0 H200 B60 F170
20:23:52.781 : M145 S1 H240 B110 F170
20:23:52.781 : echo:PID settings:
20:23:52.781 : echo: M301 P12.33 I0.51 D74.50
20:23:52.781 : echo: M304 P234.88 I42.79 D322.28
20:23:52.781 : echo:Filament settings: Disabled
20:23:52.781 : echo: M200 D3.00
20:23:52.781 : echo: M200 D0
20:23:52.781 : echo:Z-Probe Offset (mm):
20:23:52.781 : echo: M851 Z-1.40
20:23:59.589 : echo:SD init fail
20:23:59.683 : FIRMWARE_NAME:Marlin 1.1.0-RCBugFix (Github) SOURCE_CODE_URL:https://github.com/MarlinFirmware/Marlin PROTOCOL_VERSION:1.0 MACHINE_TYPE:PI3 Pro B EXTRUDER_COUNT:1 UUID:cede2a2f-41a2-4748-9b12-c55c62f367ff
20:23:59.699 : X:0.00 Y:0.00 Z:0.00 E:0.00 Count X:0 Y:0 Z:0
20:23:59.699 : echo:DEBUG:INFO,ERRORS
20:23:59.699 : echo:Active Extruder: 0
20:23:59.699 : Begin file list
20:23:59.700 : End file list
20:23:59.712 : echo:DEBUG:INFO,ERRORS
20:23:59.712 : echo:Active Extruder: 0
20:24:04.527 : Impression Terminée en 01/04/2017 20:24
20:24:04.527 : Temps d'impression:0s
20:24:04.527 : Lignes Envoyées:1
20:24:04.543 : Reporting endstop status
20:24:04.559 : x_min: TRIGGERED
20:24:04.559 : y_min: open
20:24:04.559 : z_min: TRIGGERED

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